Showing posts with label Harnworld. Show all posts
Showing posts with label Harnworld. Show all posts

Friday, December 4, 2015

Fiction Friday: They Came to Conquer

This is a Robart of Hazelby story. For the others leading up to this, check out the Fiction Friday Index.

War is a dirty business. Hundreds, sometimes thousands, of men camp together and shit in a few overflowing ditches. Water is boiled and waybread baked out-of-doors. Flies gather about armies, and there is the ever present putrescence of the dead. When one man knifes another and is put to the sword for his crime, both bodies must be moved away. Sometimes it takes hours, sometimes days. This is before the bleeding seeping wound of the battlefield, before there are opened throats and twisted fingers clawing at bloody earth. Once an army goes into battle, it only gets worse.

Highlord Marten and Prince Edwerd fought the Skrael for two weeks along the ranges of the River Rudd. Its muddy red waters were turned a deeper hue by blood, Wyrithi and Skraeling, and a brighter one by merry fires sprouting from towns or the boughs of the bone-white knifeships of the Skraeling fleet as they burned at anchor. The Skraeling captain, Ketil Bloodaxe, may have lain dead in the north, but his kindred in the south came on and on as though their captain-king was still alive. For, of course, the Skraels had no kings. Ketil Bloodaxe had led the armies in the north beneath Dunnish and Timbarene banners, but the Skraels who followed him did so from personal loyalty. Like as not, they would disperse now that their chief was slain. But in the south... these Skraels owed nothing to the Bloodaxe. These men howled ulfsblød as they hacked into Southold knights.

The Skraeling position at Seatower was secure. Too secure to attack; the town was held by the raiders, and they'd thrown up rude pike walls all about it. The people of Seatower were already slaves behind those walls. Every day, more work was done to extend the walls farther, to build new long halls of shieldwood and gray soldier pine for Wolfsblood's followers. They had not come, as often they did, to plunder and leave with the first winter snow. They had come to stay. They came to conquer.

The fighting was fierce and long upon the banks of the Rudd. Skraels probed the wounds of Southold like the fingers of an overbold physiker. And, like the dying patient, Southold convulsed each time they did. Of particular concern to the highlord was Kingsbrook Temple, nestled in the heart of Pinedown. Lord Lyle rode hither and yon with the highlord, ranging across his demesne, hoping to keep the raiders from the ancient stones of Kingsbrook.

For Kingsbrook was raised in ancient times, the year after the Divine Light and Hieros of the Faithful appointed the very first High Prelate of the isle. For two centuries after the Dominion tide rolled back and the phalanxes left, Wyrithi men struggled to complete the temple. For two centuries, the pagans of the isle harried the good men of Pooling and Oldcastel, who fought as lords and stewards of the old Dominion, until that temple was finally completed. Now it was a repository of the greatest treasures, most ancient lore, deepest knowledge, and wisest clerics in all of Wyranth. The pride of Yewland, from whence were come its most capable priests and scribes, the bulk of its manuscripts, and by far and away the richest veins of the islander's theology. Was not the Holy Beada trained in those very halls? Did not the chronicler Carigard of Crowstone, who served Good King Morant, learn his letters beneath the Kingsbrook roof?

The loss of Seatower was tragic; the loss of Kingsbrook Temple, unthinkable. So a month they camped there. The High Prelate gave them meat and mead. Highlord Marten forced his farmers to stay away from their fields. Why? For they must foray in defense of the Faith against the Skraeling foe. They must not leave Kingsbrook Temple vulnerable to those knifeships that sailed up and down the Rudd as though they owned each inch of that great waterway.

When they began to complain that their days of service were up, the highlord opened his chests and trunks of silver. Marten was, after all, Lord Cofferer of the realm, appointed by Carliman before his capture. The Queen hadn't named a new Inner Council with her accession, so Marten had continued to hold secure the royal treasury. "Silver," he said sadly, "in the face of the enemy. They must be paid silver."

For the highlord was, if nothing else, a pragmatic man. He knew the ways of the kingdom and how best to brace the levers of action. Come, come, he would say with a smile while himself pouring a nobleman's wine, we must be reasonable, after all. And so, many of his lords loved him, and fought for him without pay. But the farming folk, the leveemen, threatened always to return to their farms.

A pragmatic man, and a clever man, but not a man skilled in war. Prince Edwerd commanded most of his skirmishes, and it was Edwerd who ordered and set the pickets, the guard, and the ranging companies. Edwerd, too, who trained and drilled and set knight-captains over men or chastised lords about the poor maintenance of weapons, armor, campsites. But as Urem ended, Edwerd more and more looked north. The laughing prince laughed little in those long watches. "I have to return to Swornstone," he warned Marten. "I've been away too long. My brother's captive. His wife is alone on the throne." The highlord knew it; Sophea Tmolon, imperial princess of Spyros, and now Queen of Yewland, must not be left without support.

"You could have claimed the throne when he was captured, as his brother," Marten smirked. He left the rest unsaid. But you were too far south. But you love your brother and his wife, whatever the others think. But you have no desire to wear a crown. But you are afraid of young Jasen and his mother, who your father so adored. Where was Jasen Highdragon, third prince of the realm? Prince Edwerd did not know.

So Edwerd left. He took his mercenaries with him. Sword-Captain Oro and the rest of the Company departed Marten's service.

Then, in the streets of Kingsbrook, one of Marten Castelar's men began to cough. When he arrived at the vast tent-city that had swallowed the edges of the little temple town, he collapsed with fever chills. Black flux was coursing through his veins, and bloody shit down his legs. The plague had come.

The streets of Kingsbrook were unpaved, but there was a stone bridge built in the days of the Dominion that forded the stream. This was called the Algol Bridge, for it pointed the westward in the age before the island was civilized, toward the Algolati tribe of Mascoliri. The great bulk of Highlord Marten's camp was beyond the Algol Bridge, and they made use of stream for water. Larran, the man who'd fallen sick with black flux, was rolled to the waterside to void his bowels at once. Physikers were called, and the highlord dispatched his own physician from his personal tent.

There was nothing anyone could do. The sickness had not come from anywhere in particular. "Healthless living," said Horos the Learned, Marten's physiker. "Dissolute time spent amongst the camp. Perhaps even the will of the Divine. Who can say? These pestilences rise from loamy ground, and infiltrate even the very air in a thick miasmic cloud. Mark me, though, there will be more before he dies, and more after that."

Horos was right. By sunup on the following day, eight men were ill with the black flux. Larran couldn't drink more water than he was losing from his nether end. At noontide, he was dead. As though through clairvoyant sorcery, Horos was proved right again. More men fell sick in waves.

The Skraels came.

Highlord Marten marched out with those he could muster, leaving physikers behind to care for the ill. His knights girdled on corselets of mail, and his lords raised their banners of war. He ordered his conrois to march tightly together and form the lance with which he would break the Skraels. They rode north to fight Wolfsblood's berserkers, and returned to Kingsbrook no more.

*   *   *

It was a summons that brought Robart of Hazelby from the cellar of Oldcastel's great hall. The summons was borne by courier from the highlord. The flux had spread from town to village, and now was nipping at the very gates of Oldcastel. Horos the Learned, trained at Kingsbrook in his art, fulfilled his own prophetic words and made up one of the many more to follow Larran into the ground.

The messenger came with news of the plague. He was Amalric of Thornwood, the youngest son of Lord Lyle. He and three compatriots came riding up the Tombway, their horses coursers lathering and nearly spent. Sire Orawn did not force him to use the postern gate. He met with the knight in the Tomb Bastion beneath a low vaulted ceiling of limestone. "His lordship Castellar sends many orders, sire," the boy told him.

They were sequestered alone amongst the bastion's highest floors. Sire Orawn ground his heels into the fine tiles as he paced. He didn't like the boy Amalric. His head of unkempt dark brown hair and too-smooth face of fifteen summers offended the powerful, older man. But Amal wore the grime of the road well. There was no doubting that he rode from some awful battle. Even his family badge was battered. The five-pine-tree broach that clasped his cloak at the shoulder was covered in deep gouges, giving the lie to the thin golden plating on the steel beneath.

Amalric presented his father's seal in wax, alongside the seal of the highlord. They were stamped upon a writ that Amal assured Sire Orawn said to obey him in all things. Neither Amalric nor Orawn knew the mysteries of writing. The highlord did, but he was a man apart, one who was devoted to wit instead of steel. Rather than call up Haelig or some other cleric to confirm the contents of the message, Amalric had been tasked with memorizing the orders he was meant to deliver. The writ itself merely gave him authority to do so, doubly granted by the impressure of the castle-badge on iron-colored wax: the sign of the Castelari.

"My lord Marten requires that the levees who remain be dismissed, but that all yeomen services be called upon for the winter. Prince Edwerd believes there is not enough food in Seatower to supply Sarkus Wolfsblood through the snows, and that will force him to raiding for supplies. We must be prepared to cut off those supplies."

Sire Orawn looked at the boy with ill-concealed displeasure. In the flickering light of the Tomb Bastion's torches, he looked like a travel-stained child. "Go on," he said, when Amalric hesitated at his frown.

"A sum of twenty-five dragma in silver is to paid to each knight who has stayed beyond the time of his fee, and again for each month beyond his forty days." At that, Orawn really did scowl, and fiercely. Amalric went on. "Besides which, there is plague spreading from Kingsbrook and at the tail of the highlord's army. Sachets of incense must be placed around the castle, and braziers must burn fragrance to ward off the miasma. His lordship instructs the people of Oldcastel to be wary traveling outside the walls, and to avoid lowlands and mires."

"Priest and prophet, boy," Orawn growled, "is that all?"

Amalric, now drawing strength from Orawn's anger, shook his head. "Hardly, sire. There's still the matter of supplies; you are to draw up the stores to full, and make certain the cisterns are well-filled with water. His lordship expects to return before snowfall. If he does not, you will obey Lady Sorrel in all things. She rides south to assist you even now."

"Lady Sorrel," Orawn said. "She has better things to do tending her own people at Harstock. Why does she come here?"

It was Amalric's turn to give angry looks. "I do not know, sire, nor do I question the highlord in his decisions. Further, you will meet with the Archprelate Corricus and inform him he must send relief to Kingsbrook in Pinedown. His train will be accompanied by a number of soldiers necessary to protect him from the Skraels on the road, of which I am named sarjent." Amalric hesitated. That, surely, would provoke reaction.

It did. Orawn ripped the writ from Amalric's hands and scanned the impenetrable letters thereon. "You, a captain of men? You're not even a knight, by Divinity's sake!" But there they were: the seals of Lord Lyle and Highlord Marten, daring Orawn to defy them. He knew he could not. "And what else?"

"I'm to take a number of servants with me for the archprelate's care, as well as one who was left behind when the highlord marched thanks to wounds sustained in the defense of Lady Sorrel. We must go to relieve the flux."

Sire Orawn's face darkened. This little lordling had some great bull's balls on him for a child so young. "Robart of Hazelby. He stands accused of murder of a nobleman. Did you know that?"

"I neither know nor care, sire," Amalric said. He smiled nastily. He had been willing to treat Sire Orawn with respect at first, but each time the knight bucked at his orders, Amalric liked him less. After all, Orawn was raised on some backwater homestead. Amalric was third heir to Pinedown, and the son of a lord. If nobility was measured in drams, he had by far the fuller cup. "I have the word of a highlord, though. And now you do, too."

Amalric left the knight-commander chewing over his insolence in the Bastion. He was hungry, and his horse needed care. Rye, Millon, and Bertar were milling about outside the tower. These were his traveling companions. The four boys had been friends since they were nothing but pups growing up in Thornwood Hall and exploring the Dominion ruins just beyond the river there. They were destined to be knights, as he was. Rye was the boldest, and by far the best swordsman, much to Amalric's chagrin. Millon was fast on his horse, but clumsy on his feet, making him a good rider but not much of a fighter. Bertar was always spouting poetry and nonsense—he'd spent too many hours shadowing the handmaidens and mooning in the ladies' bower, learning how to speak Spyric and do all other sorts of unmanful things.

"Commander Orawn was ill-pleased," Amalric informed them.

Rye laughed. In the dark his tow-colored hair and pale blue eyes made him look half an aelf.  "And that wouldn't be because you flaunted your status as messenger to the highlord, would it?"

"Our Amalric?" Bertar asked in mock surprise, "Never!"

Millon wasn't having it. "Enough of that," he complained, "I'm tired and hungry, and I think Runningmane is almost dead. We need a stable, and some beer, and something to eat."

They'd been to Oldcastel many times before. Lord Lyle, as a loyal servant of the highlord, often came to court at the great hall. There were guest-rooms in many of the great towers and bastions, two chapels, three kitchens, a massive baking oven, five stables, two smithies—one bladesmith and one armorer, not to mention the blacksmith just outside the castle walls—a cooper, a book bindery and little scribe's workshop built by Marten when he was young, cisterns, grain storehouses, barns, livestock... in short, it was a city of its own.

The great hall was dark and empty when they arrived, so late was the hour. They made their way to the great kitchens where the next day's bread was being baked. There they were given stale bread, old chicken scraps, and cold beer from the alewife's vats. Their horses were taken by the grooms and tended to in the paddock near the curtain wall. They found an old poplar to sit beneath. The crumbly remnants of a John Corn coffin turned to ash beneath Amalric's booted soles.

"Tomorrow we find this Hazelby fellow and go to see the archprelate," Amalric told them. The boys agreed. They turned in for the night in the stables, which were warm enough, and slept near at hand to their mounts.

The following morning, Amalric took them to see Haelig the chaplain. A great storm was brewing. The sky was iron-gray and the wind picked up dust from the earth and tossed it this way and that. The man babbled and gobbled in thanks when Amalric told him that he was after Robart. It took near on an hour's watch to get Robart free.

For his part, Robart had no idea of the trouble being gone to for his benefit. Not an inkling had he of poor Divine Haelig running around the castle for a key to the cellar, nor of the terse renewed argument betwixt Sire Orawn and Amalric before the key was finally handed over. He knew only that he emerged blinking at the brilliance of the early light after days trapped in darkness. He shielded his eyes and averted them from the heavens.

"Robart of Hazelby?" a voice asked. "I'm Amalric of Thornwood, son of Lord Lyle. The highlord wants you to come with us to see the archprelate."

Robart shook his head. "I don't know the archprelate, sire. Nor do I think I'd be welcome there if I did. Just a humble farmer, sire."

"Not anymore, Robart," Amalric scolded. "Now you're a servant to the highlord."

"What about the murder...?" he asked, fuzzily.

Amalric shook his head. "No murder. No charge. Come on now, before Sire Commander Puff gets his back up and decides to change his mind. We've made arrangements for some of the yeomen to meet us at the Hillgate and go with us to Kingsbrook."

Robart followed in a daze. He couldn't grasp what was happening—who this child was, who spoke with such authority, nor what business he had here in Oldcastel, nor where he was going. He simply allowed Amalric to lead him. Soon he was surrounded by the lads, each leading a horse of his own. He knew, then, that they must all be noble.

A handful of yeomen in quilting and leather met them at the Hillgate, which led back into the city proper. From there it was a short walk to the temple which Robart had visited many times while he was a guest at the castle. Robart couldn't help but notice a creaking and groaning in the stone spars as they passed beneath the lintel. The wind was truly whipping the upper floors, sending ripples of weight through the great veins of mineral and rock that ran straight down to the earth. It hurtled around the granite dome that framed the altar-space at the temple's apex.

Shadowy was the pillared hall, and half lost in shade themselves were they. Robart prayed for a glimpse of Sister Soera but received none. Amalric spoke softly with one of the canon priests. Up to the altar they went, led to the chambers of the temple's provost. This man was an enormous priest of great girth. He wore a cassock more suited to the court than to the humble station he occupied, all trimmed with gold and finery. A rivulet of dust sifted down from the ancient Dominion dome above and pooled on Robart's shoulder. He brushed it away.

Amalric and the provost spoke for a long while in that little stone room. At last, the provost led them through a side gate and into the temple close. This was a yard protected from the street by the temple walls and the dormitory of the canon clerics who served it. There were canonnesses as well, but Sister Soera was not among them.

They passed a still fountain and ducked into a fine townhouse of well-cut stone: the dwelling of Archprelate Corricus, chief priest in Oldcastel. The archprelate was summoned from his studies to join them in the building's lower hall. Robart paid little attention to the conversation as it meandered this way and that, through loops and reboundings he had no interest in. Amalric was elated to be speaking as one man to another with the powerful archprelate, and he did not right away deliver the instruction of Highlord Marten.

Robart excused himself to wander about the cloister. The air in the house was growing stuffy with over-excited words. He left as the archprelate told Amalric, "The world is full of signs in this age, which we would be fools to deny. The Divinity moves behind the smokey veil as a shadow behind a screen. If we do not seek to comprehend the signs and their meaning, we will be left with the mere brute reality on this side of that veil. And as you know, that is easily manipulated by daimoni."

Outside, there were plenty of the archprelate's vaunted signs. The wind was howling amongst the higher courses of stone and playing havoc along the tiled roofs of the dormer. Canons' robes flapped and fluttered. A teacher dropped an armful of long tapers and scrambled to pick them up before the wind rolled them halfway across the close. A few droplets of rain spattered against Robart's face. He turned upward to catch more on his brow. They were cool, and soothing, and fine. His beard, bristling now with lack of trimming while he was kept in captivity, caught several more.

The wind picked up to a mighty gale, driving the droplets against the stone. In the distance there was a flash of lightning creeping across the sky, then the booming of thunder. Robart blinked. Was that...? Yes, there was shouting near at hand! He looked down from the stormy heavens and surveyed the courtyard. Where was it coming from?

Without warning, he heard a creaking groan that broke into a splintering snap: stone, overstressed, breaking. It was a screeching awful sound, one that rent through the air like a knife tearing flesh. Robart clapped his hands over his ears. When he looked to find its source, his eyes lit upon the temple dome. "Get away from the temple!" priests were shouting. They flew like crows, their black or white robes flapping behind them. The archprelate emerged from his manor to stare at the sight before him, a sign as certain as any ever given to man: the temple dome was cracking. Huge spiderwebbed fingers spread across its mighty granite surface.

"The provost!" whispered Archprelate Corricus. But Provost Lanbert was kneeling in prayer beneath that awful shifting stone, in the temple's heart.

"Hear me, Divinity. Spare us your servants from your wrath! Deliver us not to the daimoni—"

The stone shrieked again. Robart watched it with a sick feeling in his stomach. A great plate of rock fell away, into the body of the temple. Then the rest of the dome, slowly, as though the air was loathe to let it fall, shuddered and gasped into that darkness. A great cloud of dust arose, choking and foul. The noise was unbearable.

Archprelate Corricus wept.

Wednesday, December 2, 2015

The Days of the Week and the Pagan Gods

The Days of the Week
Tholsdey, Alsdey, Idey, Urzdey, Athdey, Tazdey, and Eidey (commonly known as Prophetsday). The days of the week are descended from the ancient drakeir "thrones," that is, the ancient drakeir star-signs of Thol (strife), Alcibed (law), Yx (sickness), Urz (generation), Ma'ath (fear), and Tazath (power).

Spyran Gods
Auspex – Chief of the Spyran Gods, Auspex was slain by his brother Ispater. His testicles became Morva, Goddess of Battles. In later Spyran sources, after the Kharassin gods were syncretized, Ba’at was said to have grown from one of Auspex’s testicles, and Morva from the other. Auspex’s wife, Avena, returned him to life.

Avena—Auspex’s wife, who came from a “far off land,” and joined the company of the Gods. The Goddess of love, healing, and fornication, Avena was never depicted as faithful to her powerful patron-husband.

Ispater—Auspex’s brother, lord of gold, minerals, and the cold earth. Also the gatekeeper of the Spyran World of the Dead.

Helos—Third brother of the great Trio, Helos was the sun-god. He rode in a blazing chariot and ruled over all the heavens. He was also the god of medicine, art, and laughter.

Selene—Helos’ sister-wife, Selene is the Goddess of the moon, of secrets, and of dark places. She was worshipped primarily by powerful noblewomen in the Old Dominion and is often associated with wine and mystery cults.

Morva – The Old Dominion Goddess of battles and the harvest. Known as the patron of both the Old Phalanxes and the Imperial Granaries, there are still some phalanxes in the 12th century that bear Morav’s emblem on their shields.

Hermos—Avena’s son, apparently born to her before her arrival in the Spyran islands, Hermos was the protector of magic and knowledge. His sign was an owl.

Euthos—The Messenger of Death and Music, Euthos served both Ispater and Helos as a harpist and as a psychopomp.

Skraeling Gods
Othas—Called the Skyfather, named Mortai by the Skathi, Urothi, and Wyranth-islanders, Othas is a mighty warlord who rules the heavens. He rides a chariot with iron wheels that spark the thunder and carries a mighty spear that never misses its target. He committed the primal incest with the Allmother which gave birth to the world.

Maska—The Seawife, Maska is Othas’ mate and the ruler of the great and mighty seaways. She is always appeased by Skraels before they begin a journey.

Inga—Inga is the keeper of the apples of the dead, which give the Skraeling gods their immortality. She is the patroness of fertility, farming, and horticulture, and also the wife of Bodis, the God of Poets.

Bodis—The Skraeling god of poets and poetry. He is very important in the Rimeland culture, and is said to be descended from the giants.


Gurdis and Shoral—Morta’s twin goats who pull his iron-wheeled wagon, Gurdis and Shoral are said to be powerful creatures in and of themselves.

Torolan

Eskirith

Friday, November 27, 2015

Fiction Friday: John Corn

This is a Robart of Hazelby story. Past tales from Fiction Friday (including the previous Robart of Hazelby tales), can now be found here. 

Sister Soera tended to Robart as though he were a cripple. Day after day, he wasted away in the Temple Tower. Day after day, they waited for news of Highlord Marten and the forces of Oldcastel. But the Highlord did not return. The eyes of sentries were fixed upon the Tombway and the Seapoint Road. But no troupe in mail, nor brightly colored riders were seen coming from the north. Rumors of battles stole by quiet footfall into the city. Oldcastel bristled and waited. Mornings and nights Robart heard the cries of watchmen upon the mighty walls. The portcullises were shut and drawn, and all business with the castle was done through the postern gates alone.

"Who's in charge of the castle, then?" Robart asked the sister one morning.

She lifted her hands from the brazier. "Sire Orawn, for now." The cannoness went to the laver and withdrew a cotton rag to dab at Robart's brow. His fevers were going down and soon the plaster would be off his ribs. He had healed, it seemed, saved by the Divinity. Why, he wondered but did not ask, did the godhead preserve him when all that he cared for was taken away time and again? He knew the answer as surely as knew his catechism: the daimoni and the vicissitudes of the mortal realm, the World of Sorrow.

The following day he actually rose from the bed and, with Sister Soera's help, went to the window. From the Temple Tower you could make out the entire network of Oldcastel and the little city beyond. He marveled that he'd never come before, but the markets in Seapoint were visited by the wider world. There he'd met Ambermen, Caragfolk, Vaerasans, and people from out of the great desert. Oldcastel was a carbuncle frozen in time, a remnant of a grander age.

As he thought of the great Sea Market, with the finger of Seatower looming over all, it hit him that he was a man without a lord. His sire was dead. His lord was dead. His highlord may very well be dead. Who did he owe his fealty to? Why had the Divinity allowed this to happen? The world, he knew, was one of sign and portent. Nothing happened without a reason. The daimoni were moving against Yewland, and against him. His own soul was in the balance.

He said as much to Sister Soera, and she shook her head. "This, I cannot say. Certainly there is a great war moving behind the world, as a fire burns beneath a veil of smoke. But it's not for me to say who controls what sallies and attacks. Is it the doing of a daimon? Is it the doing of the Divinity?" She shrugged. "The wise put those thoughts out of mind, for they will trouble you until you perish."

But Robart could not put those thoughts out of mind. Why had his Heloise died? And his little boy, Robart? Was it to tempt him into darkness by the hand of a malignant daimon, or was it to punish him for dark deeds already, the outstretching chastisement of the Divine? He buried his head in his hands.

The plaster came off. He went down now into the courtyard of the inner bailey and did light labors during the day. Sister Soera still came to tend him at night, and he was thankful for her presence. At first he thought the idiot Clyde and his cronies had gone off with Highlord Marten and he thanked the Divine for that small favor, but soon enough he realized that the man had stayed behind to ward the castle walls. Robart did his best to avoid him.

At first, this was easy. He went to the temple and saw Sister Soera in the mornings. She checked his ribs to make sure they were healing well. The pain was much reduced, and the livid stripes of royal purple were now merely streaks of pink. In the afternoons he spent his time helping in the stables or the kitchens. There was always work to be done there, mucking out the stalls and baking the bread on alternate days. Sometimes he helped to replace rushlights or fill lamps.

Eventually, though, Clyde found him. He was tasked by one of Sire Orawn's household men to mend gambesons that needed stitching. Most of his clothes he'd made by hand, like the rest of the common folk, so mending was well within his reach. He sat with a pile of the quilted tunics out by the Great Tower, overlooking the inner moat. There, beneath the arch of the gatehouse, he was warmed by three large braziers. He listened to the men-at-arms chat idly about the city folk. In particular, they seemed fixated on Oldcastel's women and recounting their various conquests.

Robart was two-thirds of the way through the repairs when Clyde appeared from the Great Tower. He must have come down the wallwalk, for he emerged through the narrow oaken door facing the scummy water of the moat. Robart caught sight of him and slowed his work. The little iron needle between his fingers felt an inadequate weapon.

Clyde sneered at him as he approached. The man-at-arms wore a quilted gambeson like the ones Robart was mending. Tucked into his belt, he carried a truncheon and a horn for sounding the warning. There was a long-hafted axe on his hip. "Well, if it isn't Robart Crackrib."

"Goodman Clyde," Robart muttered. He had no desire to fight again. Who knew how many of Clyde's friends and allies were lurking just out of reach? Besides, the piebald watchman was armed. Like as not, Robart would wind up in the chill water rather than laying Clyde out. Still... yeomen sometimes underestimated serfs. Robart was strong, if unskilled in battle.

But Clyde didn't seem to be after a fight. He gave Robart a guileless smile. "Goodman. Goodman Robart Crackrib. I admire your balls, my friend." Robart raised his eyebrows. "To rise and stand at attention for Lady Sorrel? I mean, I knew you were haughty, but that's a high opinion of yourself." He laughed.

"I have no designs on the Lady Sorrel—nor could I," Robart replied. He felt a wave of anger trouble his spirit, washing from the first prickling of his forehead all the way to the soles of his feet. "There's no need for us to get in each other's way, Goodman Clyde—" he began.

"OH, but there is, friend Robart!" Clyde said gleefully. "For your prick hardens at the Lady Sorrel and Sister Soera. You're a naughty lad, aren't you? A lady and a nun? By the Divinity, that's bold. Why not the Queen, Hazelby?"

"Enough," Robart said. He cast his eyes down to his mending. He felt Clyde's presence for the next few moments. The man did not move, merely watched him with folded arms and lecherous grin. Eventually, though, Clyde let out a short bark of a laugh and walked on about his business. Robart exhaled a breath he hadn't known he was holding.

Of course, that night he wondered, as sleep failed to take him, if Clyde Piebald wasn't right. Had he been lusting after women beyond his station, the chosen of the Divine and the Lady Sorrel both? He walked backwards through the days and weeks in his mind, wondering at his expressions of friendliness. Were they motivated by a baser desire? He was, after all, alone. Heloise was dead now many years, and there was a certain darkness that might infest a man's soul. Everyone knew that women were the baser creature, that it was they would first give in to lust... but had not Robart done the same? When dreams took him that night, they were uneasy indeed.

He saw Clyde again in the following days when Ahmura ended and Urem began. It was the day of the Harvest Feast, still celebrated in Oldcastel even though the war had torn Southhold apart. The city was bedecked with garlands of autumn leaves. The prelates sang in choir and chapel, their voices mingling with those of the child oblates and young men striving to become canons. And of course, the harvest had already been brought in the months prior, throughout Eskam and Ahmura.

Even Robart's own harvest wasn't completely lost—though bad weather had pushed much of the Eskam harvest to the middle of Ahmura... he shuddered to think of how much waste there was, how many fields were now untended at Hazelby. But Sire Gaumont wouldn't care, nor would Lord Seatower. Both were dead.

The Harvest Feast began early that morning, before Robart was even risen. Bonfires were lit throughout Oldcastel. Each of the great crossroads was a surging pillar of flame. Tabors beat through the city, and pipe music made haunting melody. Robart woke to the music of the serpent pipe and the lizard, echoing up through the Temple Tower. They were soon drowned out by the chanting of the castle prelate and his teachers, reverberating up through the temple below and into the chambers were Robart slept.

The yards of the castle burned just as brightly as the roads of the city: great bonfires had been stacked in the night and now they blazed forth. Trestle tables beneath the steel-gray sky were laden with food for the asking. Robart, still half asleep, stumbled through the festivities as through a daze. He'd never missed the Harvest Festival in Hazelby. Even now, he could see Aethelwyn emerging from her father's house, hair modestly covered, laughing with her brothers as they raced to the manor for Sire Gaumont's celebration.

He wondered if Hazelby was celebrating today, or if the bonfires were thatched roofs and turf huts.

He staggered into the court priest, Haelig, a vibrant man with a wild eye. The prelate was dressed in fine red and orange satin this day in honor of the autumn. "Pagan holiday, you know," Haelig muttered to Robart. The priest somehow took Robart's position in the highlord's chamber, above the temple, to mean that he and Robart were comrades-in-arms. Robart didn't know how the thing had begun, but he was not one to shun friendship, particularly with a man as well placed as the prelate.

Wiping the sleep from his eyes, he asked, "What mean you, divine?"

"I mean what I say!" Haelig replied with jolly solemnity. "The Harvest Festival used to be a pagan feast day, before the Faith came. Look at 'em roasting John Corn there by the fire." He pointed to a trio of young boys who were reverently taking coffin-shaped buns from the girls of the bakery and placing them in the hot ash of the great bonfire. "You think our Prophet ever heard of that? Boys and girls were roasting John Corn and playing apple-skins before the Dominion ever came here."

Robart remembered the apple-skin game: peeling the fruit, and saying a prayer over it so it might tell you the name of your betrothed. As far as he was concerned, it was a way for a lad to get a girl to give him a kiss. He'd never thought of it as pagan before.

"Ha! Don't look so stricken man, there's no harm in it!" Haelig gave Robart a clap on the back and sent him on to get some spiced ale or ypocras from the oak barrels stacked outside the great hall. Robart took the priests advice, grabbed a leather jack, and started to drink. He watched the castle children play John Corn, and the girls pair off with the boys one by one to clamber up the walls, leap over little fires, and do the myriad other little rituals of the Harvest Festival.

They seemed hollow to him. He could almost feel the deadly presence of the Skraels just north of the city. A short journey of but a few days would transport him from the peace of Oldcastel into the hell of Seapoint, where the Highlord desperately strove against the madman Sarkus Wolfsblood and his daimon-possessed berserkers.

The day slipped hazily by as Robart sank deeper and deeper into drink. The wine was unwatered and especially potent. It tasted of misrule and chaos, of the darkness lurking at the edges of the World of Sorrow and threatening to pour in. It was in this half-drunken state that he bumped into Clyde Piebald.

A shadow descended over Robart's vision. Oldcastel was a place of haunted ruin. The jesting laughter and drunken games seemed less a celebration than a pale imitation of life. Robart saw hollow faces all around him, split wide by rictus grins, as even now in these moments of false joy the Skraels swept south and west, burning the provinces of mighty Southold and putting her warriors to shame. How many knights lay dying on the field? How many yeomen? Leveemen? Farmers like Robart? While these ghosts danced amongst the shattered stones of old Dominion glory?

Robart swilled more wine. He could barely see for the black mire swamping his spirit. He hove away from the celebrations and found himself staggering down the stair to the kitchen-yard. The stones were slick, the walls closed in, and his foot missed a step. Down he went, an ungainly pile of limbs. As he fell he had time to lament the burden he'd be to Sister Soera in the morning. Just nursed back to health to go and break his arms and legs in a fool's fall.

Instead of landing in a broken heap at the base of the kitchen stair, he found Clyde Piebald. The man-at-arms was clad in a quilted tunic which was half-unlaced. His hands were all about a castle cook, kneading her flesh everywhere. Into this amorous embrace tumbled Robart of Hazelby. He struck them bodily, sending everyone sprawling. The cook was up first, stuffing herself back into her dress. By the time Clyde had hauled Robart from the ground and gotten a good look at him, she had vanished into the kitchens.

Clyde shook him so hard, Robart's teeth clacked together. "You!" he hissed. His tunic was still unlaced, flapping in the breeze. Robart groaned. Before he could stop himself, he was vomiting up the last day's meals. Clyde yelped and threw him back. "Divinity!" he hissed. "You're looking for someone to do you hurt, aren't you, Hazelby?"

"My... 'pologies, m'lord," Robart mumbled. He knew, vaguely, somewhere, that this was the very man who'd nearly killed him weeks before. It mattered little. He wasn't in control of himself any longer. His body moved on its own, as though a daimon possessed him. He struggled away from Clyde and slumped across the grassy yard. Over at the far end, by the Low Stables, there were squires playing dice and horse-shoes.

The man-at-arms grabbed him and spun him about with surprising force. Robart could smell the stink of his own mess. "Not your lord, goodman," Clyde said. "And I can tell you aren't sorry for what we gave you. Learn your place, villein." He shoved Robart, who, unable to control his feet, went plunging back to the ground.

"This is the Harvest Feast, not All Fool's Day, you great lout. Did you think you were King of the Fools?" Clyde advanced on him. Robart, on his back now, edged away. His sight swam sickeningly, the vision of Clyde Piebald lurching unevenly left and right as though the parched brown grass were the deck of a trader's cog. "Divinity above, if I had been set for hanging and given reprieve, I'd be wary and careful as a hunting hound who's shat in the lord's bed. But no! Here you are, bold as brass dressed up for gold. Burn me!" He shook his head, laughed unkindly, and leveled a finger. "Mark me, Serf of Hazelby, you've made a bad enemy in Clyde o' the Wall."

Thus was Robart left lying in the grass amidst the creeping gromwell that crept along the cistern gate there in the kitchen-yard. So he lay, closed his eyes, and let his nightmares swallow him.

Robart woke again some time in the late afternoon. The festival was in full swing now, the red glow of the sun suffusing the sky as it sank toward the horizon. He shivered: the ghosts were closing in around the ancient keep.

When he checked himself, he found that he wasn't badly hurt. There were spatters of vomit on his clothes and his lips, but those he scrubbed off with handfuls of grass pulled from the yard. He wandered through the laughter of the rambling castle grounds, aware that he was drawing looks. He wanted to climb up to the highlord's chambers in the Temple Tower and hide there, but he forced himself to remain at large amongst the yards and baileys.

He was finally stopped at the Dominion Gate. It was the easternmost of the castle's four gates, and the oldest. It rose like a giant from the hummocked earth, all frowning heavy stone and squat wide-set archways. It was part of the ancient Old Dominion structure, and its glowering frame looked out in the direction of the landings used in ages past by phalanxes eager to secure the strange wild lands of Wyranth.

Three men in mail shirts approached him. They were led by Sire Orawn himself, lordly in a fine brocaded tunic and golden belt, a heavy woolen cloak thrown over his shoulders. He was a blunt-faced man. He wore a sandy beard and short-cropped hair that bobbed beneath his ears. Robart's mind was full of fuzz and spiderwebs, and it took him a long time to grapple with the meaning of what he saw.

Clyde Piebald was there, as were his friends, just behind the knight. "Robart of Hazelby," Sire Orawn intoned. "You are charged with murder. The highlord may have let you wait for the supposed appearance of Sire Hugo, but I have no such intention. Not knowing what I know now. Saran, Alren, lay him under arrest. And thank you," said he, turning to Clyde, "and your wallwatchers for raising the cry. Best you let us handle this from here."

Robart was struck dumb. The knights grabbed him by the crooks of his arms and dragged him toward the great hall. He didn't resist. The cellar was their destination. Like many halls in Wyranth, the central building of Oldcastel had a ground floor cellar, with its second story given over to his lordship. The low vault of the cellar was stacked with barrels of butter, apples, and grain. Now, it was stocked with Robart of Hazelby as well.

Sire Orawn growled at him. "You'll wait your trial here, villein," he said. "And pray there is no further crime charged against you." They left him there with the door barred, the light of the Harvest Feast's bonfires painting a single line beneath the frame of the door. Robart abandoned himself to sorrow and illusion.

His mind took strange flights. He thought of Sister Soera. He thought, too, of Aethelwyn, and of Lady Sorrel. "All the world is sorrow," said he to himself through cracked lips.

Haelig brought him food and drink each day that he spent imprisoned. His beard grew long and shaggy. His clothes took on a sour reek. He wasn't permitted to leave, but at least he was given a chamberpot that some poor lad had to empty twice a day. Thus, he was left to think on the fate of Hazelby and with not even the meanest of chores to draw his mind away from it.

Prester Haelig told him, "Sister Soera and the prelate of the temple in the city both work tirelessly for your release. They say you're innocent of any charge, and will stand with you on it as your oath-swearers. It makes Sire Orawn uneasy. To think both that there are churchfolk who are with you, and that the highlord released you... it makes his judgment shaky."

It wasn't the prayers of the Temple that got him out. It was the coming of plague.

Monday, October 5, 2015

Non-Hârnworlds: Character Creation Charts, the isle of Wyranth

Here are some new charts for Hârnic character creation to be used with the Island of Wyranth, a very small portion of a vast new setting. If you remember back to my first Non-Hârn post, I've already detailed the Mascoliri a bit. There are five major regions of the Island of Wyranth: the Confessional Kingdom of Yewland, Forest Hallow (see the previous post), Caledon, Dunland, and Estimbar. There are also the nearby and related islands, the Seastones, and Aurrock Isle which is home to the five kingdoms of Spearmen and Skrael-descendents.

The West
The East
The Isle of Wyranth
As to the island itself, it is inhabited by a number of peoples.

The Vulganti, of northern Wyranth, claim descent from the ancient blue-haired and frost-bearded Rime Giants. They are a large folk, of broad strapping shoulders and their hair runs the gamut of golden corn to pale blue. Those with blue hair are often chosen to be seers or priests, said to be "close to the giants." Many Dunlanders are Vulganti.

There are the Caledoni (of central and western Wyranth), who tend to be taller than other Wyrithi and tend to have brown hair and eyes. All of Caledon is inhabited by various tribes of Caledoni, but they also live in Dunland and Estimbar as well as the northern reaches of Yewland.

Cueviri in Caledon claim to be a separate people that make up the royal house of Caledon as well as the ranks of the Caledoni priesthoods. They're said to be of mixed Skathi stock.

The Mascoliri of eastern Wyranth inhabit Forest Hallow.

The Wyrithi are the southernmost people of the island, who lived down in Southhold when the first Dominion forces arrived in Wyranth. They are now found throughout Yewland, mixed with Caledoni, Mascoliri, and Cueviri stock as well as Skathi-descendents (along the Skathi shingle) and a smaller number of Vulganti.

Species
1-99. Human
00. Special

Special Species
1-70. Dwarf
71-90. Aelvinnfolk
91-99. Rime Giant
00. Dragon

Ancestral Stock
Yewland: 01-60 Wyrithi, 61-80 Cueviri, 81-90 Caledoni 91-95 Vulganti, 96-98 Mascoliri, 99-00 Spearman/Skathi/Skrael
Forest Hallow: 01-70 Mascoliri, 71-80 Caledoni, 81-90 Wyrithi, 91-95 Vulganti, 96-00 Cueviri
Dunland: 01-40 Vulganti, 41-60 Cueviri, 61-80 Caledoni, 81-90 Wyrithi, 91-95 Mascoliri, 96-00 Skraeling or Skathi
Estimbar: 01-60 Cueviri, 61-80 Wyrithi, 81-90 Caledoni, 91-95 Vulganti, 96-98 Mascoliri, 99 Skathi, 00 Skraeling
Caledon: 01-70 Caledoni, 71-80 Cueviri, 81-90 Wyrithi, 91-94 Vulganti, 95-98 Mascoliri, 99 Skraeling, 00 Skathi

*Ancestral stock obviously does not represent "race" or an unmixed genetic heritage. All the "peoples" of Wyranth (and, indeed, the entire setting) are commingled to a greater or lesser extent. This table merely exists for the purposes of determining dominant traits.

Birthdate (d12 and d30)
4th Tolmyr to 3rd Alcimyr à Strife; +1 axe, +1 club, +1 spear, +1 sword, +1 unarmed, +2 Survival, +1 weaponcraft
4th Alcimyr to 2nd Ymyr à Law; +2 alchemy, +1 cookery, +2 rhetoric, +2 law, +1 heraldry, +1 physician, +1 language, +1 script
3rd Ymyr to 3rd Urmyr à Growth; +1 animalcraft, +2 agriculture, +1 herblore
 4th Urmyr to 4th Malmyr à Terror; +2 oratory, +2 mental conflict, +1 awareness, +1 stealth, +1 dagger
 5th Malmyr to 6th Tathmyr à Might; +1 to all weapon SBs
 7th Tathmyr to 5th Molomyr à Greed; +1 oratory, +1 rhetoric, +1 alchemy, +1 astrology, +1 physician
6th Molomyr to 4th Toltyr à Fire; +1 climbing, +1 jumping, +1 stealth, +2 acting, +1 language, +1 axe
5th Toltyr to 3rd Vanamis à Shadow; +3 stealth, +2 acrobatics, +1 climbing
4th Vanamis to 2nd Ollust à Oration; +2 legerdemain, +1 acting, +3 oratory, +2 rhetoric, +1 language, +2 singing
3rd Ollust to 1st Sallun à Sky; +1 jumping, +1 dancing, +1 intiative, +2 riding
 3rd Sallun to 1st Corolt à Thunder; +1 axe, +1 club, +1 flail, +1 polearm, +1 spear, +1 sword, +2 metalcraft
2nd Corolt to 3rd Tolmyr à Anger; +1 axe, +2 mining, +1 tracking, +1 woodcraft

Social Class (divided by state/kingdom)
(Forest Hallow)  01-10 Slave, 11-99 Unguilded, 00 Noble [Tribal Occupations]
(Dunland)   01-05 Slave, 06-70 Serf, 71-98 Unguilded, 99 Guilded, 00 Noble [Viking Occupations]
(Estimbar) 01-60 Serf, 61-97 Unguilded, 98-99 Guilded, 00 Noble [Viking Occupations]
(Caledon) 01-08 Slave, 09-80 Serf, 81-93 Unguilded, 94-95 Guilded, 99-00 Noble [Feudal Occupations]
(Yewland)  01-70 Serf, 71-93 Unguilded, 94-98 Guilded, 99-00 Noble [Feudal Occupations]

A note on Guilded occupations: Guilds, as commonly referred to in the Harn books, do not exist in Wyranth. There are no overarching guilds of any occupation, but rather small and extremely local formations. Merchants' guilds may be kingdom-wide, but all other forms of craftguild exist only in the urban area where they were formed. Guilds of these types do not exist at all in pagan regions (except Estimbar). "Guilded" characters in those areas are simply lone craftsmen.

Craftguilds in the Kingdom of Yewland are known by elaborate names based in the ancient Kyrian Confession.

AURA is now TALENT. At least 16 Talent is required to be eligible for training in the Art.