tag:blogger.com,1999:blog-29918254974135405982024-03-19T05:16:21.854-04:00The Sign of the Frothing MugRuminations on fiction, roleplaying, and assorted irritants.JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.comBlogger749125tag:blogger.com,1999:blog-2991825497413540598.post-64751228234501467192020-12-28T20:21:00.004-05:002020-12-28T20:21:49.442-05:00Arkwood Golem CLIMATE/TERRAIN: AnyFREQUENCY: Very rareINTELLIGENCE: Semi (2-4)TREASURE: NoneALIGNMENT: NoneNO. APPEARING: 1ARMOR CLASS: 4MOVEMENT: 6HIT DICE: 11 (50 hp)THAC0: 9NO. OF ATTACKS: 2DAMAGE/ATTACK: 3d10SPECIAL ATTACKS: Entangle, Plant GrowthSPECIAL DEFENSES: Regeneration 3/roundMAGIC JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com1tag:blogger.com,1999:blog-2991825497413540598.post-68087844298265220432020-12-26T06:37:00.007-05:002020-12-26T06:37:52.457-05:00Knight of Glory CLIMATE/TERRAIN: AnyFREQUENCY: Very rareINTELLIGENCE: High to Supra (14-20)TREASURE: noneALIGNMENT: CGNO. APPEARING: 1ARMOR CLASS: 0 (full plate armor)MOVEMENT: 12HIT DICE: 9 (10-sided dice)THAC0: 11NO. OF ATTACKS: 1DAMAGE/ATTACK: by weapon +3 (typically two-handed bastard sword +3)SPECIAL ATTACKS: JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com0tag:blogger.com,1999:blog-2991825497413540598.post-60656459461715820312020-12-24T08:05:00.003-05:002020-12-24T08:05:19.319-05:00A New Spelljammer CanonThe Imperial Elvish Fleet is fascist. The Scro are the bedraggled remains of a society nearly wiped out during the First Great Unhuman War, which nevertheless survived and changed enough to begin the Second War. The Known Spheres are replete with hypocrisy disguised as virtue.This is the new Spelljammer I'm designing (redesigning?) for my players.The first series of adventures will begin with theJDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com1tag:blogger.com,1999:blog-2991825497413540598.post-85775915067738535122020-12-22T12:26:00.002-05:002020-12-22T12:26:43.474-05:00The Elvish Imperial Armada: a fascist empireContemplating the fascist Elven Imperial Armada today.HIGHSUN, THE WORLD-PRISON.Gondrilspace, named for the Elvish Armada-Station Gondril which has been its permanent base of operations, was colonized by the Imperial Armada when it was discovered that its central planet, Highsun, was replete with mineral wealth and strong pinewood forests useful in ship construction. Highsun has served as one of JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com1tag:blogger.com,1999:blog-2991825497413540598.post-21154927819738189862020-12-21T21:15:00.002-05:002020-12-21T21:15:12.094-05:00Spelljammer ReturnsFor the past three days I've been designing a Spelljammer introductory adventure. Second Edition is back, children. Buckle up.JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com4tag:blogger.com,1999:blog-2991825497413540598.post-9057669961019749772020-03-26T08:00:00.000-04:002020-03-26T09:25:25.229-04:00Carthagos, Jewel of NaxasPopulation: 800,000
Government: The Assembly, the Council of the Wise
Military: Polemarch Archaeus Neledos
Law: Archon of the Court Olymfa Philaidos
THE CITY GOVERNMENT
The city is ruled by the Council of the Wise, which oversees the Library Assembly. The Assembly acts as a deliberative body and the Council as an executive one. Beneath these two organizations stand the Archons andJDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com72tag:blogger.com,1999:blog-2991825497413540598.post-70908807924074416782020-02-21T22:41:00.000-05:002020-02-21T22:41:03.085-05:00Skalag's Secret SightLevel: 3
School/sphere: Divination
Range: Caster
Components: V, S
Duration: Inst.
Casting Time: 1 minute
Area of Effect: 10 foot radius
Saving Throw: Yes (see below)
Reverseable? No
This spell permits the caster to describe a ten-foot area and specify a single day (sunrise to sunset or sunset to sunrise) during its casting. The selected day may be up to 2 weeks prior for every experience level JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com1tag:blogger.com,1999:blog-2991825497413540598.post-23460569989984800742020-01-11T17:01:00.003-05:002020-01-11T17:13:05.527-05:00News of Arunia: The Betrayal at Loshil's HollowKing Vagyr of Ambar, brother to King Aegus of Kjellos and client of that kingdom, was ambushed by his subject boyars at Loshil's Hollow on Heimerus the 14th of Yearning of this year last. King Vagyr was informed the boyars intended to broker a peace between Ambar and Opria; he and his picked guard under their captain, Sieur Cadwallon Gorr, travelled to Loshil's Hollow believing they would meet JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com2tag:blogger.com,1999:blog-2991825497413540598.post-73530980078843802272019-07-23T18:24:00.000-04:002019-07-23T18:24:08.983-04:00Heimiran Heresies: the Order of the Blessed Poor
In the year X.488 the heir to the Dragonfall, a man named Bede, stripped his fine silken tunic off and sold it in the marketplace. His brother, Penda Longsword, was horrified and his father disowned him. Bede claimed he'd had a vision from Heimir himself, and left Rickton to found a monastery in the wild. For three years he was fed only by the grace of the birds and the badgers, and he preached JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com6tag:blogger.com,1999:blog-2991825497413540598.post-58316464344998864352019-07-21T11:07:00.003-04:002019-07-21T16:41:54.262-04:00Valastainen, the City of Shipwrights
INTRODUCTION
Valastainen (val-ah-STY-nen) is an ancient elvish city situated upon the Lake of Lamps in Tailimisia. It serves as the central hub of the administration of the Murhestinal family and, as of the death of Tywyn Leofrosin in the matter known as the Expulsion of the Night Prince (X.512) of Aita Valmindene, the house has been ruled by the Tywynne Myrialandina, daughter of Leofrosin and JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com2tag:blogger.com,1999:blog-2991825497413540598.post-3597668595989430942019-07-13T10:24:00.001-04:002019-07-13T10:24:12.575-04:00Silver Elves: The Silver SparrowsThe great Lorehouses of Oronia use many means to keep track of the world abroad. From their diplomats and emissaries, who represent the collective Council of Lorekeepers, to the mighty astrologers and diviners, it is known that they see much of what transpires outside the Islands of Oronia and their eternal, shroud-wrapped girdle.
What is not known abroad is the presence of the Silver Sparrows, JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com2tag:blogger.com,1999:blog-2991825497413540598.post-58467752787908548872019-05-28T16:03:00.003-04:002019-05-28T16:03:47.299-04:00Craftsman's Reach: News of BrynhomeThe Swords of Stock (in some places being called the Brythbrigr, which can be roughly translated as Reclaimers in Orthr) have hammered home their claim to old Rothrshal, which has been refounded and christened Brynhome in honor of the dwarven armorer-god who gave his blessing to the forces making the assault.
A combined army of men of the Order of the Forge Divine, dwarves marching out of JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com3tag:blogger.com,1999:blog-2991825497413540598.post-79619754590457257782019-04-17T18:51:00.000-04:002019-04-17T18:51:00.350-04:00Silent City: The Thousand Saints
Lesser God, LN
Pantheon: City Gods
Portfolio: labor, sacrifice, sorrow, memory
Allies: ???
Foes: ???
Symbol: A golden hand with two fingers raised in beatific salute
Worshiper Alignment: Any
Worship of the Thousand Saints was common throughout the city, both among those devoted to other gods, and those who chose the Saints because they felt close to them. JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com0tag:blogger.com,1999:blog-2991825497413540598.post-58052312323662731902019-04-09T00:14:00.000-04:002019-04-09T09:38:38.885-04:00The Silent City: SylvaninAbility Score Adjustments: Sylvanin, as slender, fragile creatures have a -2 penalty to Constitution. However, they receive +2 Dexterity.
Ability Score Range
Strength 3/18
Dexterity 8/20
Constitution 2/16
Intelligence 6/18
Wisdom 3/18
Charisma 6/18
Class Restrictions
Warrior
Fighter 12
Wizard
Mage 15
Specialists (not unlocked)
Kits (not unlocked)
Priest
Cleric 6
Specialty Priest (JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com0tag:blogger.com,1999:blog-2991825497413540598.post-25994129019994008292019-03-28T08:49:00.002-04:002019-04-03T20:23:30.426-04:00Silent City: Balbus Catfather
(Catfather, Dusklord, the Laughing, the Mighty)
Intermediate God, CG
Pantheon: city cat gods
Portfolio: dusk, cats
Allies: Triest Dawnmother, Avos the Tumbler, Chirrus the Speaker
Foes: ???
Symbol: A leaping cat
Worshiper Alignment: Any
Worship of Balbus Catfather began in the dark ages before the erection of the City. It is said when cats first lived amongst JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com8tag:blogger.com,1999:blog-2991825497413540598.post-13504649360039748422019-03-19T16:08:00.002-04:002019-04-06T21:33:25.670-04:00Silent City: Arabelle
(the Lady of Dreams, the Lady of Silence, the Silent, the Dreamer)
Lesser God, CN(G)
Portfolio: dreams, health, silence
Allies: ???
Foes: ???
Symbol: A bell
Worshiper Alignment: Any
The Lady of Dreams is a mysterious surfacer goddess. Her worship is found primarily in the Dunwater Valley and its surrounding environs. Her temples are primal places of roughly JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com0tag:blogger.com,1999:blog-2991825497413540598.post-89120022916139794602019-02-28T19:43:00.003-05:002021-07-12T06:29:00.560-04:00Silent City: Myconidia
Eons ago, in the City's youth, the people of the city encountered the Fruit. They named these creatures Myconidia in the City tongue of Lemmic, and they offered them a contract: the Myconidia could enter the City, as citizens, but they would have to undergo some changes and swear to a pact. Some of the Myconidia did this, while others refused. Those that swore the Pact were changed; they grew JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com0tag:blogger.com,1999:blog-2991825497413540598.post-28907026158958272922019-02-20T09:26:00.002-05:002019-03-02T00:27:23.645-05:00The Silent City: SettlementsIn the Silent City, the players, while nominally playing their individual PCs during any given adventure or delve, are actually playing the collective will of their surface settlement. This little camp will hopefully grow and thrive, supported by the delving of the players as they dredge up magic and devices from the Silent City.
The randomized starting settlement is given a rating; this is JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com0tag:blogger.com,1999:blog-2991825497413540598.post-61404880436361338142019-02-19T15:43:00.002-05:002019-02-19T15:43:27.486-05:00The Silent City: Furnace GolemFurnace Golems are constructs built by the old masters of the Silent City that were used to do menial labor in places requiring light and heat. They are enormous, animate statues that blaze with a red light in their mouths and eyes: this is the glow of the fire elemental that gives them animate force. Unlike standard elementals and golems, there is no chance a furnace golem will break free.
JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com1tag:blogger.com,1999:blog-2991825497413540598.post-30384475142783391652019-02-19T08:44:00.004-05:002019-02-19T08:48:08.172-05:00The Silent City: Founding a New SettlementWhen a new Silent City campaign begins, your DM should generate some basics about your settlement and about the regions of the city directly below that settlement.
Settlement Quality is a number ranging from 0 (destroyed) to 100 (city). It determines many things, such as how many outsiders the settlement draws in every season, as well as the kinds of characters and buildings available to the PCsJDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com0tag:blogger.com,1999:blog-2991825497413540598.post-28562851722377801382019-02-02T11:25:00.001-05:002019-02-02T11:28:12.576-05:00Mayahanist (Priest)
Introduction
Started playing Planescape again recently, and this class was written and designed by one of the players. I'll not give names here for reasons of keeping worlds separate, but here you have it!
The Class
MMahayanists seek the liberation of all beings
from samsara, and by hook or by crook there’s almost no wrong way to achieve
this end. While Mahayanists do have a code of preceptsJDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com0tag:blogger.com,1999:blog-2991825497413540598.post-68342609074086660242019-01-19T08:29:00.003-05:002019-01-19T08:29:35.219-05:00Aita Iscoinos
INTRODUCTION
High up in the Inner Mountains, carved into a series of caves and natural landfalls, the hidden elvish city of Aita Iscoinos is the last outpost of the Wind Elves in the north of the north. It is a lush, green place, with carpets of moss and growing grass, hidden caves of flowing water, and some of the finest gem-cutting workshops in the land. It grows its own food in the outlyingJDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com0tag:blogger.com,1999:blog-2991825497413540598.post-68191259587812855862019-01-19T02:01:00.001-05:002019-01-19T08:23:42.626-05:00Confluence Rock
INTRODUCTION
Confluence Rock is the seat of King Damios the Old, the seventeenth king of the House of Atreus, and the ruler of Thalasson. This city is the only market in the kingdom permitted to do trade with the outside world, and it sits at the confluence of the Iscoin and Arton Rivers, which both flow out to join the Menander. The great bluffs of Confluence Rock can be seen for rods and JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com0tag:blogger.com,1999:blog-2991825497413540598.post-67532430000665310882018-04-07T08:20:00.005-04:002018-04-07T08:20:51.802-04:00A History of Giants, as told by Parthemos the MasonIn the time before men and elves came north, there were four great stone giant kingdoms. These were Ulhame, Umbrinol, Rhûn, and Arhame. In all, there was worship of the great Giant gods, Solos the Self-Creating first among them, who made himself from nothing and was the Titan of Earth. Some of our old gods, you still give prayer; Dinismayl, the Winter Queen; Glyrea, He of Poisons; and, of course,JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com14tag:blogger.com,1999:blog-2991825497413540598.post-72785022641329230472018-04-05T09:03:00.001-04:002018-04-05T09:03:18.101-04:00News of Arunia: The Year 513The astrologers remark in the East that the year 512 has come to a close, but the Shield Age has not yet ended. From the Free Cities there come rumors of setbacks and reversals of the Great Holy Army—though Vagrysj the Lion died in his sleep, his lieutenants have made fast progress north and the Sacred Army is reduced to infighting between the goblin cities.
In the West, along the Sun Shores, JDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.com1