Showing posts with label nature. Show all posts
Showing posts with label nature. Show all posts

Monday, May 28, 2012

The Nature of Adventure

Most of my inspiration comes from every day activity, believe it or not. Adventures, adventure-sites, and even the design of cities is generally compounded from various experiences I have throughout my day. I tend to pay close attention to little things in nature, like what the ground looks like as it cants, or how the stone face of a hill emerges from the soft earth.

I don't know why, but standing out amongst the trees and the rivers in nature inevitably gives me ideas. Even if it is just how to better run a random encounter, I find myself perpetually thinking of things that could go on in that environment: from an attack by orcs (how long would I have till they were upon me? What distance would I be able to see them at) to a raid on a backcountry still that turns out to be more than it seems (a CoC conceit I've been holding in reserve for a long time).

Wilderness encounters are all over the OSR of late, which is strange since I've been meaning to write this particular article for several weeks. Had I followed my own schedule of what to post when, I would have written it around the time of the highest wilderness-encounter hubub due to an idea that had been fomenting since I was in San Francisco. That, of course, is the notion of wilderness encounters, particularly ones that aren't simply violent shake-ups with bands of roving orcs. One of the things the now-defunct Grognard was supposed to provide was a section on encounters with various complex entries that could be added to encounter charts.