I'm happy to formally announce the development of the heavy metal fantasy setting Zaan is back on the to-do list. The three base classes (Hero, Magus, Skeleton) are complete, and the rules are complete enough to begin playtesting. Here is an excerpt from the Zaanual about the setting:
The
World of Zaan
Cosmology
Zaan is dying. Once, long ago, it was a prosperous
world, filled with men, elves, dwarfs, and other fantastic races. Grand mages
raised lonesome fortress-towers, and warlords did battle for her forests,
plains, and seas. No more. The Cosmic Devoid, an emptiness in the sky,
threatens to swallow the Nine Moons of Magic. The very fabric of reality
ripples and tears by accident, allowing demons from the Other Realms to spill
in and colonize the face of Zaan. The dwarfs, a race obsessed with the
consumption of gold and precious minerals, have eaten themselves to death and
their halls are filled with Gobelins, Ratlings, Orcs, and Ogros. The End is
coming.
The Orbidium of Zaan is suspended between two realms: the
Elemental Planes, from whence the things that make up Zaan were once drawn,
long ago, by the now-dead gods, and the Other Realms, which crawl with chaos,
madness, demons, and darkness. Things devoted to both Law and Chaos can be found
in both of these places, but by and large, the Elemental Planes have a vested
interest in the continuance of Zaan, while the beings of the Other Realms would
be only too happy to see Zaan come to a fiery, apocalyptic conclusion.
The Nine Moons. Zaan
was once orbited by nine magical moons, from which the first life came. They
dusted her face with spores and seeds; from these grew men, elves, dwarves. The
Nine Moons projected a mysterious network of force around Zaan, which was the
basis for all magic. Magi of old were star-gazers and moon-watchers, carefully
plotting the positions and eclipses of the Nine Moons to increase their power.
Now all of that has been thrown into the trash. When the
Cosmic Devoid opened up, the Nine Moons were pulled from their orbits. Over the
centuries, they have begun to descend toward the Devoid, which will eventually
swallow everything like a titanic drain in a bathtub. The Nine Moons now orbit
the Devoid, their gemstone colors swirling around that particularly awful patch
of night-time heavenly darkness.
The moons are named Myrdus,
which is the Moon of Madness; Festus,
the Moon of Life; Barghul, the Moon
of Death; Zofres, the Moon of
Mysteries; Huruk, the Moon of War; Gharr, the Moon of the Wild; Loshor, the Moon of Magic; Vingor, the Moon of Tides; Ashka, the Moon of Fire.
It is possible to reach some of these moons, and indeed
many powerful Magi have done so in the past. It is rumored that there are abandoned
libraries of lore, ruins of powerful wizards, and other such remnants left on
the moons… but being so close to the Cosmic Devoid, there are a number of
dangers to consider: time dilation and the inability to get home without being
shredded by the Devoid’s gravity and magical radiation, to name only a few.
The Cosmic Devoid.
This immense tear in reality is one of the many signs of Zaan’s ending.
Cults have sprung up to worship the Devoid, and others hoping to close it. The
wise know that the Devoid will someday devour all of Zaan… but not for many
generations, yet. Its presence is a constant reminder of how tiny, impermanent,
and doomed all of Zaan’s inhabitants are.
The
Blue Sun. The star Ginwulf is a
huge, bloated, blue fire in the heavens. It rolls slowly across the sky, like a
lazy overlord, fat and dying. Perhaps Ginwulf will be extinguished before the
Devoid swallows Zaan. Perhaps it is the final doom coming to the Orbidium: an
explosion of such magnitude it engulfs the world. Perhaps it is simply a
flickering, dying star. Rumors say the Elves once enacted a great spell that
tore the heavens and drained Ginwulf, making the Devoid and turning Ginwulf
blue. Whether that is true, we will leave to the sages.
Places in Zaan. Central Zaan is dominated by the Grand City of Despair, the
Kingdom of Murdendor, and the Elf-City
of Althunax. Most adventures in Zaan will begin either in Despair, or the
surrounding Plain of Torment, where
the wreckage of a lifetime of Zaanite civilizations gathers rusts beneath the
nine moons.
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