AKEM
(the Grim-faced, the
Grinner, the Ishtrian Death, the Absolute, the Watcher, the Master of the Keys,
the Lord of the Seven Gates, the Silent One, Lord of the Underworld)
Greater God, TN
Portfolio: Death, the afterlife, spirits
Aliases: Akanian, Kemr
Domain Name: The City of the Dead, Nullä
Superior: None
Allies: Haeron
Foes: Avauna, Galos, Tharos
Symbol: An archway, a sickle and hourglass
Worshiper
Alignment: Any
Akem (AH-kem) is the
god of death and the underworld. He is known for his strongly lawful leanings,
but his role places him as the fulcrum of life and death and for this he must
be balanced and even-handed. He is widely feared, as his presence heralds death
and the otherworld has many strong taboos associated with it. However, he does not
choose who perishes, merely guiding them to the Underworld and making certain
that they have residence there until they can be judged by their appropriate
gods.
In human literature
and imagery, Akem appears to be a tall thin man with waist-length silver hair
who wears black robes and a black hooded cloak. At his belt he carries a sickle
and an hourglass, two signs (in addition to the Akemite arch) which are closely
associated with him.
Akem is not a
yielding god; the dictates against raising the dead are extremely strong, to
the point where Akemites believe those returned from the Underworld to be
abomination against him, and will do their utmost to destroy any such “returned
men.”
The Silent Lord is
as complex as Gods come. He appears to have been unknown or little-worshipped
in the north by men until the Sixth Age when Khewedi soldiers brought their
beliefs with them. It was not until the priest Rashid ibn-Ahmed-an-gazi
converted several important noblemen in the region of Miles during the
mid-Eighth Age that his worship prospered. Since then his church has fractured
into three temples, each of which is powerful in a different geographical
region. The Rite of Endings (also known as the Northern Rite) holds sway in the
North from Gadrada, the Khewedi Right in that land, and the Southern Rite in
Hadash and Ishtria.
The Seven Hells and
their attendant gates are guarded by him, and they comprise his entire domain.
The Seven Hells are divided into realms, the lowermost of which is his primary
concern; there, one will find (according to Akemite scripture) Abdju, the City
of the Dead, which he rules. From his position there, he is master over the
fate of the souls of the dead as they journey to their respective rewards and
punishments.
The Church (the
Northern Rite)
Clergy: Specialty priests
Clergy’s
Alignment: Any neutral
Turn Undead: Special
Command Undead: Special
The Northern Rite of
Akem was founded in the early Eighth Age at the hill of Gadrada, now known as
the Necropolitan Temple. It gained traction after the coming of Rashid
ibn-Ahmed-an-gazi and the conversion of several major noble families near
Miles. It now stands astride the north as an important element of all
societies. Akemites, once few and far between in the north, now serve as the
guides and mentors on matters of the otherworldly. The presence of Akemite
priests in the countryside to act as mediators between the living and the dead
as well as to help burn the deceased has become an accepted fact of life.
The church is run
from the Necropolitan Temple where the priest known as the Pale Hierophant
resides; he is the master of all Akemite rites and temples, and consults with
the Silent Council on all matters of canon. However, there are few lines of
communication between the Council and the temples abroad; they are often left
to fend for themselves, particularly the Journeying Priests. However, when
summons to Synod or promulgations of Holy Writ are made from Gadrada, they are
always recognized.
Temple structure is
varied; some temples operate as monasteries, housing men and women who have
sworn Holy Orders. These have Abbots and the other attending necessities of
monastic order as first espoused by Basilorius’ Rule of Worship. More
traditional Akemite temples are generally divided into a Whispered Council and
a priesthood, attended by a lay brotherhood that serves the temple grounds.
Most common of all are Akemite hermits, wanderers, and journeymen who either
dwell in caves or move from place to place seeking work burning or interring
the dead.
Rule of Worship
temples, also known as Akemite monasteries, have a single Abbot or Abbess who
runs the day to day affairs of the temple, serves as the chief spiritual
advisor, and makes report every five years to the Necropolitan Temple and the
Pale Hierophant by means of messengers and journeymen.
Monasteries are also
provided with Whispered Councils, these comprising the eldest members of the
Order.
Dogma: The structure
of Akemite beliefs is straightforward; there is a natural order, and a law to
all things, and Akem enforces that natural order and that law. Death is his
primary concern, and the proper treatment of the dead and the salvation of the
spirit is his realm. That means that Akemites are often very troubled by
improper treatment of the dead, and will take extreme steps to ensure that the
soul of the deceased is preserved so it may meet its appropriate judgment.
Thus, an Akemite will never stand for the defiling of a corpse, nor will they permit even enemies to go unburned or unburied, whatever custom is required. To an Akemite, the destruction of a soul by the improper care of the physical body is either a hideous tragedy for the good or a grievous injustice for the evil who would otherwise suffer in the afterlife.
Thus, an Akemite will never stand for the defiling of a corpse, nor will they permit even enemies to go unburned or unburied, whatever custom is required. To an Akemite, the destruction of a soul by the improper care of the physical body is either a hideous tragedy for the good or a grievous injustice for the evil who would otherwise suffer in the afterlife.
Akemites are also
strongly opposed to the use of necromantic magic to fashion false souls—the
reanimation of the dead, the snatching of the dead from the World Below, all of
these things cause great ire and consternation in Akemite priests and the
Faithful.
Day-to-Day
Activities: Akemites generally live in quiet contemplation or journeying,
spending little time speaking, and much dwelling on the mysteries of the Order.
They maintain the houses of worship, and also treat with the bodies of all the
dead in the region; they are paid for the expert services as psychopomps and
officiators of funeral rites.
Holy Days/Important
Ceremonies: The Long Night in winter is the holiest day of the year for
Akemites, and only Akemites do not have a superstition about walking abroad on
that day.
Affiliated Orders: There
are three types of Akemite orders in the North—the Monastic Order, following
the Rule, the temple order, and the
journeying order. Journeymen and women may be assigned to a home temple or
monastery, but generally sever that link eventually. There is also the Southern
Rite, which has its heart in the heat-baked desert of Khewed, but which is too
different from the Northern Rite to be covered here.
Priestly Vestments: Priests
of Akem uniformly wear black robes and cord belts. Very mighty abbots may have
finer clothes, but only the Pale Hierophant and his direct servants generally
wear embellishments. The Pale Hierophant can be singled out by his cope of
ghostly-white fungal-spun cloth, a high circlet of bone, and a long staff
bearing the Sign of the Gate carved from solid jet.
Adventuring Garb: Akemites
will wear any arms and armor they can lay their hands on, but typically prefer gray
and black tones. They generally adorn such arms and armor with their holy signs
(the Gate, the Key, the sickle, the hourglass). Akemites are also often
derogatorily referred to as “smokemongers” or “ash priests” due, in part, to
the fact that they burn the dead, but also because of the smoke- or ash-colored
clothes they prefer.
Journeying Priest of Akem
(Specialty Priest,
Northern Rite)
REQUIREMENTS: Wisdom
9
PRIME REQ: Wisdom
ALIGNMENT: Any neutral
WEAPONS: Staff,
mace, flail, sickle, scythe, khopesh
MAJOR SPHERES: All,
Combat, Divination, Guardian, Necromantic, Travelers
MINOR SPHERES:
Healing, Plant, Protection
MAGICAL ITEMS: Any
that do not grant regeneration or the power to raise the dead in any way.
REQ. PROFS: Religion
(Northern Rite)
BONUS PROFS:
Reading/writing (any)
Clerics of Akem can
sense the presence of the Returned, who violated the tenets of Akem’s law. They
do not need to concentrate to do this; they simply know, when looking at someone,
if they have been brought back from the dead. This ability is not
comprehensive; there are many ways to stymie the Lord of the Dead, and the more
powerful the returned one is, the more likely they will know a way to
circumvent or deflect the Akemite gaze.
At 1st level,
clerics of Akem destroy any undead they successfully turn; these creatures are
blasted to ash by the fury of the Lord of the Underworld. In addition, they
radiate an aura of control and authority—this aura may be enhanced by the Silent
One once per day for every two levels of experience obtained by the priest;
when this occurs, creatures within 15’ act as though they are under the effects
of the 4th level wizard spell fear.
At 3rd level, the
Journeying Priest may reasonably expect succor from anyone in the countryside
as long as he has not angered them, their gods, or their lords (and even in
some of these circumstances, aid may still be offered). At this point the
priest is officially a Journeyman or Journeywoman of the Silent One.
At 5th level, the
Priest is granted a very high resistance to death magic; they receive a +4
bonus on all saves vs. death magic.
At 7th level, the
Priest may choose to cow undead and force them into his service until he is
finished with them (at which point he must destroy them). In effect, the Priest
may choose whether to Destroy Undead or Command Undead with any turning roll
made.
At 10th level, the
Priest Turns or Commands undead as though he were two levels higher.
At 15th level, the
Silent One grants the priest the ability to cast the 9th level wizard spell, Power
Word: Kill once per day for every 5 levels of experience the cleric has
obtained. The priest is also immune to negative energy in all its
forms—particularly level draining.
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