Wednesday, April 17, 2019

Silent City: The Thousand Saints

Lesser God, LN
Pantheon: City Gods
Portfolio: labor, sacrifice, sorrow, memory
Allies: ???
Foes: ???
Symbol: A golden hand with two fingers raised in beatific salute
Worshiper Alignment: Any

Worship of the Thousand Saints was common throughout the city, both among those devoted to other gods, and those who chose the Saints because they felt close to them. The Saints are not a unitary god, but rather an amalgam of ever-increasing size. Those specially devoted to the Saints might choose a Saint from a local district, or someone they knew, or admired in particular, or shared traits with.

The Thousand Saints do not have individual cults or temples, but were administered by a single order of city-appointed priests. More about the Cult of Saints below. Admission to the ranks of the Thousand Saints was made by popular acclaim, brought before the City Assembly, and ratified by the Council of Mages.

In this way, the Thousand Saints serve as a sort of general amalgamated faith into which anyone can be inducted, if their sacrifice for the City was well-known and their person beloved enough to be shepherded through the long process of canonization.

The Cult of Saints
Clergy: Specialty priests, fighters
Clergy’s Alignment: Any lawful
Turn Undead: No 
Command Undead: Yes

The Cult of Saints no longer exists in any meaningful sense. It was run by appointed priests who received their positions as a sort of method of income. Lower order priests generally tended the City shrines, and the Surface shrines were tended by the Necromanter's pilgrims.

Dogma: Serve. Obey. Thrive.

Day-to-Day Activities: Provide healing, care, and tending for the sick and encouragement for the downhearted. Provide meals for the very poor, feasts for the common districts, and supplement guard patrols in the City.

Holy Days/Important Ceremonies: The Feasts of each Saint were once remembered throughout the City and celebrated by the temple. They have long been forgotten.

Priestly Vestments: Iron and gold are the chosen metals of the Cult, and they were often supplemented by Necromanter's Guild magic.

Adventuring Garb: Priests of the Cult rarely adventured.

SPECIALTY PRIEST NOT UNLOCKED

REQUIREMENTS: ???
PRIME REQ: ???
ALIGNMENT: ???
WEAPONS: ???
MAJOR SPHERES: ???
MINOR SPHERES: ???
MAGICAL ITEMS: ???
REQ. PROFS: ???
BONUS PROFS: ???

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