The Pelageia
The Discipline of the Golden Sorcerers was founded by Pelagu
of Abdjen, their sanctum (the Pelageia or the Academy) was built on the island
of Nareseme and in the old Phaeric city of Naresis atop an ancient temple
complex thought to house an archaic drakei
necropolis. The Golden Sorcerers (also called the Great Masters in the
Islands) are the supreme political power in Nariseme and the surrounding Trade
Islands.
The Golden Sorcerers adhere to a seven-fold philosophy,
which is said to be represented by the seven rays emerging from the sun that is
their sign. This philosophy espouse that 1)
All things are bound together, 2) All
motion is derived from the fire of Celestial Thrones and the Sun, 3) Rareified flame comprises the soul, 4) Nothing may proceed from Nothing, 5) Like is bound to Like, 6) Breath is life, 7) The Heavens move as Man moves.
Pelageian Sorcerers open Narismene Script 70+SBx2, Folklore
4, Alchemy 3, Herblore 2, Law 2, Mathematics 3, Astrology 2, Ancient Spyran
Script, Yewlish Script. The Pelageia is a level 3 chantry for the purposes of
the Shek Pvar rules.
Forms of the Pelageia
Neutral
Nyal’s Refusal (Dispel)
Thorostan’s Circle (Maintain)
Attune and Charge (nameless)
Cantation of Perseverance (Zyna’s Tap)
Cant of Knowledge (Feel)
Entreaty of Matter (Store)
Thorostan’s Might (Will of Kirat)
Drakeir’s Passage (Gate of Kemdal, available to all trained
Disciplines)
Nyal’s Nullification (Arwyn’s Bubble)
Seal
of Sefereth (IV)
This Form protects
a bounded and enclosed area from spying Arts. The Seal can protect a maximum of
5,000 cubic feet. The Seal increases the difficulty of using all Forms of
transpatial reporting. MS = CSIx2, CS = CSIx4. The value of the Seal is
applied against the use of any such magics. They can only be dispelled from
within. A Seal drops after twenty-four hours of use unless extended by
Thorostan’s Circle.
Time: 1 hour –
CSI minutes
Range: See above
Duration: 24
hours.
The
Amber Ray (IV)
This Form causes the Golden Sorcerer to project a searing
beam of golden light from his outstretched palm. Everyone looking at the ray
and standing within 3 hexes is blinded. All looking at the ray within 20 hexes
are half-blinded. Purely randomly,
targets have a 30% chance of looking at the ray.
Blindness lasts 10 seconds (MS) or 1 minute (CS) and then
turns into half-blindness, lasting for the same period. Blinded individuals
suffer a penalty of 20 to all skills. Half-blinded suffer a penalty of 10.
Time: 15-CSI
seconds
Range: CSI hexes.
Duration: None.
Khôric
Projection (III)
A Form that allows the sorcerer to cast his mind adrift towards
a specific person or place. In this state, the sorcerer’s body is immobile and
he can hear everything near his target within a 30’ radius. Everything beyond
that appears vague and misty. This ghostly Form of the sorcerer is subject to
any mind-affecting Art and can be detected by those using the Talent to see. In
order to perform this spell, the sorcerer must have intimate knowledge of the
place or person to spy upon.
Bonus Effects:
CML 50+ The
caster may use this spell to see and hear any target or place that he has a
physical piece of—lock of hair, fragment of brick, etc.
CML 60+ May now see
and hear within a 60’ range.
CML 80+ The
caster need only have seen his target once or twice.
Time: 20-CSI
minutes
Range: Indefinite
Duration: CSI
minutes
Ouranian
Fire (IV)
This Form allows the sorcerer to throw a bolt of ethereal
lightning. However, in order to unleash this Form, the sorcerer must be able to
see the Celestial Thrones. This means dawn, dusk, or night. If there are clouds
or the sky is obscured, there is a -10 to -40 penalty to enacting the Form.
The bolt can be fired at any target within CSI hexes. It
acts as a High Velocity missile
weapon with a Fire impact of:
MS: CSI+2d6
CS: CSI+4d6
The bolt will ground or discharge into any object in contact
with the earth. Targets who are fully insulated cannot be struck. Partial
insulation (leather shoes, etc.) reduces the damage by 1 point per die to a
minimum of 1 per die.
Bonus Effects:
CML 60+ Range is
extended to CSIx2 hexes.
CML 80+ The
caster may attempt to use Ouranian Fire during the day with only a -20 penalty.
Time: 15-CSI seconds
Range: CSI hexes
Duration: None
Toraceme’s Blaze (Zyrgin’s Heat)
Ghostfire (Sphere of Shanakar)
Pyrassic Fire (Orb of Zatara)
Pyrassic Plague (Charachi’s Fever)
Veil of Thalass (Sea of Fire)
Grasp of the Spheres (Bolts of Dag)
Incantation of Alatus (Fiend of Hazatai)
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