This is the germ of an idea that I'm working on. I figured I might as well share it as I think about it. Playing Feudal Anarchy and Mongtrav recently has convinced me that I still really like the idea of an AD&D character generation method that is in line with the mini-game feel of Mongtrav generation.
This is not complete, sensible, or well thought out yet. But I've been staring at it for a week and I don't have any ideas on how to proceed yet.
Race
01-70 Human (start with a 3 in every stat)
71-80 Dwarf (start with 8/3/11/3/3/3)
81-90 Elf (start with 3/6/7/8/3/8)
91-93 Half-elf (3/6/6/4/3/3)
94-95 Halfling (7/7/10/6/3/3)
96-00 Gnome (6/3/8/6/3/3)
Human Upbringing
01-60 Rural
61-80 Urban
81-00 Noble
Human Rural Upbringings
01-70 Farmer, gain +1d4 str, +1d4 con, +1 dex
71-80 Rural craftsman, gain +1 str, +1 con, +1d4 dex, +1d4 int
81-90 Cotter or laborer, gain +1d6 str, +1d4 con, +1d4 dex
91-95 Rural cleric, gain +1d6 wis, +1d4 int
96-98 Innkeep, gain +1d4 wis, +1d6 dex, +1 int
99-00 Wizard's Apprentice (skip to wizard chart), gain +1d4+2 int
Wizard's Apprentice (Master Disposition)
01-30 Kindly, gain +1d4 to all stats
31-50 Cruel, gain +1d6+2 to str, +1d4 con
51-60 Detached, gain +1d4 int, +1d4 wis
61-70 Insane, gain +2 int, +1d6 wis, +1d6 con
71-80 Sagely, gain +1d6 int, +1d6 wis, and either a Sage proficiency or another +2 int
81-90 Elf (roll on the elf master chart)
91-00 Doddering, gain +1 to all abilities, +1d4 int, +1d6 wis
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