Tuesday, March 19, 2019

Silent City: Arabelle

(the Lady of Dreams, the Lady of Silence, the Silent, the Dreamer)

Lesser God, CN(G)
Portfolio: dreams, health, silence
Allies: ???
Foes: ???
Symbol: A bell
Worshiper Alignment: Any

The Lady of Dreams is a mysterious surfacer goddess. Her worship is found primarily in the Dunwater Valley and its surrounding environs. Her temples are primal places of roughly worked stone. She appears only in fogs and mists, accompanied by the sounds of her bells, or the rolling silences that the Bell of Quietude brings.

Small bell-eikons are made and buried in fields or the doorways of houses devoted to her worship. She is a strange and mysterious benefactress, whose power holds sway mostly above the earth, and in the midnight hours.

The Bell Shrine
Clergy: Specialty priests
Clergy’s Alignment: Any neutral
Turn Undead: Yes
Command Undead: Yes

The nearest gathering of the servants of the Lady of Dreams is at the Bell Shrine, south of Dunhill, but there is a rumor of a larger and much more elaborate system of natural caves inhabited by her priests, where the center of her worship can be found, somewhere in the Brass Mountains, known as the Cathedral of Silence.

Dogma: Truth is revealed in silence, and in silence dreams may come.

Day-to-Day Activities: Bell-priests spend their days praying for the intercession of the Lady, and tending the fields that feed their shrines.

Holy Days/Important Ceremonies: Night is holy to Arabelle. She has no holy days.

Priestly Vestments: Solemn and somber colors are preferred. Simple cord belts, sandals, and long robes of white or black.

Adventuring Garb: The rough surface-make armor of surfacer cities is often worn by Bell-Priests, and they prefer to use staves, clubs, and maces, all worked with the sign of the Bell.

Bell-Priest

REQUIREMENTS: Wisdom 9
PRIME REQ: Wisdom
ALIGNMENT: Any neutral
WEAPONS: Staff, mace, flail, war hammer, three-part-rod
MAJOR SPHERES: All, Astral, Chaos, Charm, Creation, Divination, Elemental (air), Healing
MINOR SPHERES: Elemental (fire), Guardian, Protection, Thought, Time, Weather
MAGICAL ITEMS: Normal priestly magical items and all sound-based magical items.
REQ. PROFS: Religion (surface)
BONUS PROFS: Religion (Arabelle)

At 1st level, the Bell-Priest is immune to charms and sleep spells.

At 3rd level, the Bell-Priest may play a musical countersong as per the bardic ability by ringing his bells and chimes.

At 5th level, the Bell-Priest may cast Silence 3 times per day by ringing his bell and gesturing the area to be silenced.

At 7th level, the Bell-Priest is immune to mind-altering magic.

At 10th level, the Bell-Priest may cast shatter at will by ringing his bell.

At 15th level, the Bell-Priest may substitute the ringing of his bell for all spell components, reducing the speed of all spells to 1 and requiring nothing but somatic components and the bell.

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