Wednesday, November 26, 2014

Taking the Magic out of Birthright

I've been gone for a while. I don't know if I'll be back any time soon. Law school has encompassed my entire life, essentially swallowing everything that's not law up. I've had time to run games, but barely. Absolutely no time for posting blogs.

Birthright is already a low-magic setting, so what the hell could I be talking about? I'm discussing lifting the rules for realm governance up out of Birthright, stripping them of their magical-feudalism, and making them useable

Major Changes to the Bloodline Rules

Bloodline now represents legitimacy. Rather than the mysterious purity of a divine bloodline, this score is now known as Legitimacy. This represents the perceived right of the regent to his position. Legitimacy can be degraded by alienation of territories, major losses in war, etc.

Regency points now represent political capital. Instead of a magic bond to the land, RP is a mechanic to represent the accruing of legitimacy and the various little enterprises that give a lord favors to call in, authority to flex, and power to exercise.

Loss of Territory. Loss of territory in war directly affects legitimacy; a lord's legitimacy degrades by 1 point for every rank of the province lost.

War. Regency points are gained or lost in large battles. Massive defeats may affect a character's permanent legitimacy.

Proclaiming a Successor. When a lord proclaims an adult successor, he grants that successor 1/2 of all his banked regency points.

Passing the Torch. When a lord no longer wishes to rule and passes his power on to his chosen heir, he loses 2/3rds of his permanent Legitimacy, which is gained by his heir. This must be accompanied by a public ceremony of investiture.

Alienation from territories. Each month that a regent has none of his basic holdings (provinces or law for fighters, temples for priests, etc.) their Legitimacy score is degraded by 10%.

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