This is a brief exploration of an idea Jocelyn and I had in the Galapagos and presents the basic outline as well as some of the PnP world generation stuff. There should clearly be more options in the generation section and the ultimate plan is to have procedurally generated creatures to encounter as well.
The year is 1863. Deep in the Mojave Desert, a platoon of the so-called Buffalo Soldiers have discovered a long dormant artifact that was presumably left behind by the fading Amerindian culture. However, upon depositing it in Cambridge for study at Harvard, it has become clear that the bizarre red pyramid with the glimmering green rods in its heart was no work of man. Five rods, there were, when the experiments began.
Once those eggheads at Harvard discovered how to turn the machine on, only four rods remained. A gateway was made, a gateway that flickered into and out of being with astonishing rapidity, bathing the quadrangle in ghostly unhallowed light. Nothing like that circle of otherness had ever been seen. Three expeditions have been sent through, three expeditions mounted by the United States government and private investors. There are high hopes: hopes of alien life, of a weapon that can end the war wracking the nation, hopes of discovering where mankind came from and where it is going...
But none of the three expeditionary teams have ever returned. You comprise the fourth.
Procedurally Generated Destination of Amazing Vernian Adventure...
Biosphere (d6):
1. Barren, dead world
2. Deserted, little life
3. Savannah
4. Earth-like
5. Lush
6. Ultra-lush
Rainfall (d6):
1. None, desert world
2. Low rainfall
3. Moderate rainfall, arid
4. Earth-like
5. High rainfall, monsoon
6. Oceanic, Thalassian
Amazing! Qualities (d20, roll multiple times for a weirder world):
1. Crystalline World
2. Metallic World
3. Acid Rain
4. Seas of Acid
5. Toxic World
6. Intelligent Life (non-hostile, advanced, native)
7. Intelligent Life (hostile, advanced, native)
8. Intelligent Life (non-hostile, tribal, native)
9. Intelligent Life (hostile, tribal, native)
10. Intelligent Life (starfaring, hostile)
11. Intelligent Life (starfaring, nonhostile)
12. Hollow World (roll again for interior biosphere and rainfall)
13. Two Suns (reduce rainfall by 2 categories, min. 1)
14. Apex Predator
15. Shattered World/Floating islands
16. Low gravity world
17. Ruins (extinct advanced natives)
18. Degraded natives (from advanced to tribal, hostile)
19. Degraded natives (from advanced to tribal, non-hostile)
20. Gigantic Organisms
Procedurally Generated Destination of Amazing Vernian Adventure...
Biosphere (d6):
1. Barren, dead world
2. Deserted, little life
3. Savannah
4. Earth-like
5. Lush
6. Ultra-lush
Rainfall (d6):
1. None, desert world
2. Low rainfall
3. Moderate rainfall, arid
4. Earth-like
5. High rainfall, monsoon
6. Oceanic, Thalassian
Amazing! Qualities (d20, roll multiple times for a weirder world):
1. Crystalline World
2. Metallic World
3. Acid Rain
4. Seas of Acid
5. Toxic World
6. Intelligent Life (non-hostile, advanced, native)
7. Intelligent Life (hostile, advanced, native)
8. Intelligent Life (non-hostile, tribal, native)
9. Intelligent Life (hostile, tribal, native)
10. Intelligent Life (starfaring, hostile)
11. Intelligent Life (starfaring, nonhostile)
12. Hollow World (roll again for interior biosphere and rainfall)
13. Two Suns (reduce rainfall by 2 categories, min. 1)
14. Apex Predator
15. Shattered World/Floating islands
16. Low gravity world
17. Ruins (extinct advanced natives)
18. Degraded natives (from advanced to tribal, hostile)
19. Degraded natives (from advanced to tribal, non-hostile)
20. Gigantic Organisms
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