Shield bashing in 2e is lame. Even with the Combat and Tactics rules, this is what you get:
Shield Type | Size | Speed | Reach | Damage | Knockdown |
Small | S | Fa (2) | 1 | 1d3 | d6 |
Medium | M | Av (6) | 1 | 1d4 | d8 |
Large | L | Sl (8) | 1 | 1d6 | d10 |
What the hell would make shields useful as weapons? Well, after taking a look at a video from the Mosgard Museum in which viking shield-fighting is explained, I got some ideas.
With that in mind, anyone struck by a blow from a shield must save vs. paralyzation (at a +2, 0, -2 bonus/penalty for small/medium/large shields) or lose their next attack as they flinch and overbalance. Characters hit with a shield-punch also lose any dexterity bonus to their AC if they fail this save until the beginning of next round, making a follow-up blow from a sword a much more certain thing.
I think that brings some dignity to shield-punching and more accurately represents why you would ever want to do it. I have yet to use the rule in play, for I thought of it just this morning in the shower, but I am changing all shield-punching in the 10th Age to run along these lines until I determine its a bad idea.
Note: this maneuver is still more useful for higher level characters -- both because it will land more successfully and because it serves to break up a high level foe's attack pattern.
Nice video. I was thinking about writing a bit more about shields myself. I've touched on a few weapons and techniques so far, and shields in combat almost always leave me feeling let down. The feeling of the edge of a shield driven upwards into your jaw or raked hard down onto your leg is never as effective as it should be using most game mechanics.
ReplyDeleteExcellent post.
ReplyDeleteAnother example of why showers are important to the growth of the hobby.
ReplyDeleteAre you listening, catpiss men? Take a shower, and be a smarter gamer.