Showing posts with label Hammerwatch. Show all posts
Showing posts with label Hammerwatch. Show all posts

Friday, June 7, 2013

More Hammerwatch Goings-on

I keep making stuff for Hammerwatch. I can't stop. Levels are probably coming soon.

In other news, 1.8 of the 4-ish boxed set books are completely written. I'm still waiting for artwork. Anyone who is interested in getting their hands on a text-only review copy of the Atlas of Arunia Ecumenia should send me an email at kestar@gmail.com and I'll provide ya with one.

Zat is all!

Thursday, June 6, 2013

HAMMERWATCH

This game, only in beta still, is great. So great that the clave and I have already begun thinking about 10th Age mods to make for it. It's a gauntlet-style dungeon crawler that's way better than gauntlet ever was with intense modularity and the ability to make just about anything in the editor. Did I mention it's hard as shit? It is HARD as SHIT (on hard mode at least). We've yet to be able to defeat the first boss, which itself takes about an hour and a half of careful playing to get to.

Go try Hammerwatch. Don't wait. Do it now.

Later today I'm going to be putting up the modified wizard sprites we made (codenamed "Bigby" and "Melf") and whatever else I've accomplished by then.