tag:blogger.com,1999:blog-2991825497413540598.post2506251458392739547..comments2024-03-28T07:46:35.069-04:00Comments on The Sign of the Frothing Mug: One Shot, One KillJDG Perldeinerhttp://www.blogger.com/profile/07632961831809544262noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2991825497413540598.post-53109547570119919382012-06-26T23:56:27.006-04:002012-06-26T23:56:27.006-04:00This comment has been removed by a blog administrator.manoj singhhttps://www.blogger.com/profile/16276013343106341394noreply@blogger.comtag:blogger.com,1999:blog-2991825497413540598.post-42306317936139001582012-06-25T11:32:51.146-04:002012-06-25T11:32:51.146-04:00I'm going to check that out; I've definite...I'm going to check that out; I've definitely found that it is hard to keep a horror going for more than a few hours at a stretch. Eventually, the players become so familiar with their characters and the tricks of the system that they grow comfortable.<br /><br />That's why its nice to make sure there are some very very deadly things every once and a while in a CoC game, just to keep JDG Perldeinerhttps://www.blogger.com/profile/07632961831809544262noreply@blogger.comtag:blogger.com,1999:blog-2991825497413540598.post-76731990688074854692012-06-25T11:14:52.224-04:002012-06-25T11:14:52.224-04:00Got to agree on one shots being a great way to do ...Got to agree on one shots being a great way to do horror. Might just be a bit of a failing in my GMing style, but when running a nine month horror game - Unhallowed Metropolis if you're interested - There were only a few times I felt able to really bring on the terror. If players are coming back week after week it's hard to keep the intensity going, and for them not to get jaded. As it Anonymousnoreply@blogger.com